About

I am a software developer currently working on my masters degree in computer science at the University of Augsburg. I have a bachelors degree in mathematics and I am interested in computer graphics, computer vision, virtual reality, serious games, and machine learning. For some examples of stuff I did so far, feel free to have a look at the projects section.

In my spare time I enjoy cycling, running, board games, beach volleyball and all kinds of other fun stuff.

Webpresence GitHub/stefanbuettner

Skills & Software Knowledge

C++
C#
Assembler
Java
Python
Matlab
Unity3D

Unreal Engine 4

Git

Blender

GNU/Linux

gcc

Eclipse

Visual Studio

Lateχ


Curriculum

since May 2018
Masterthesis „Development of a Virtual Reality Driving Simulation“ at BMW Group Munich

April 2017 – May 2018
Working student at Anwenderzentrum für Material- und Umweltforschung

  • Development of a serious game about fiber reinforced polymers for children using Unity3D.

since April 2016
Master student at the University of Augsburg

April 2014 – April 2017
Junior researcher at the German Aerospace Center (DLR) in Oberpfaffenhofen

March 2015
Mathematics B.Sc. at University of Applied Science, Stuttgart

June – Aug 2010
Internship at IDS Imaging Development Systems

  • Ported Windows drivers from 32 to 64 bit.
  • Optimized image processing algorithms with inline assembler using Intel chipset extensions (mostly SSE2).
  • Developed camera tests and internal tools.